Building Community with FLEXspace: The Flexible Learning Environments eXchange
FLEXspace is a large-scale community solution to capture detailed information, images, and video of learning environment exemplars.The ELI Seeking Evidence of Impact principles encouraged further...
View Article2015 Horizon Report
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five...
View ArticlePartnering to Advance Learning in a Technology-Enhanced World
Building environments that afford new, high-impact learning opportunities for tomorrow’s citizens and workforce requires collaborative expertise. Integrating the science of learning into...
View ArticleThe Next Generation Digital Learning Environment: A Report on Research
In partnership with the Bill & Melinda Gates Foundation, EDUCAUSE explored the gaps between current learning management tools and a digital learning environment that could meet the changing needs...
View ArticleSix Trajectories for Digital Technology in Higher Education
Six individual trajectories of digital technology are enabling the ambitious goal of a responsive, personalized digital learning environment for higher education.read more
View ArticleBeyond Active Learning: Transformation of the Learning Space
The next generation of learning spaces will take all the characteristics of an active learning environment—flexibility, collaboration, team-based, project-based—and add the capability of creating and...
View ArticleWhat's Next for the LMS?
Today's LMS needs to be supplemented with (and perhaps later replaced by) a new digital architecture and new learning components—the NGDLE—to enable current transitions in higher education.read more
View ArticleStudents' Mobile Learning Practices in Higher Education: A Multi-Year Study
Two university-wide surveys about students' mobile technology ownership and learning practices show that mobile device ownership is high and continues to increase among students.Students and...
View ArticleBringing the Social Back to MOOCs
Various existing learning environments could scale to MOOC size and benefit learners by adding the social elements now missing, from citizen science to simulations, games, virtual reality, and...
View ArticleReshaping the Educational Environment for Tomorrow’s Workforce
Imagine a state-of-the-art facility, stretching 1.2 million square feet, that brings innovative STEM, continuing education, and other instruction, flexible training labs, business incubator space,...
View ArticleFuture Thoughts
As the New Horizons department editor for EDUCAUSE Review, I've had numerous companies contact me about their products and services. While I appreciate the endless supply of innovative ideas and...
View ArticleDirections for the Digital Learning Environment: the CIO's Perspective
Change in higher education is most visible and palpable in the domain of teaching and learning. On the technology side, it is characterized most strongly by the emergence of the digital learning...
View ArticleDISCOVERe Hub: A Model for a High-Tech Tablet Support Desk
This case study provides an inside look at how Fresno State designed, built, and managed a student support desk for tablet-based learning during its pilot year.Peer-to-peer learning helped make tablet...
View ArticleAnytime and Anywhere: A Case Study for Blended Learning
Using live streaming withblended learning helps engage off- and on-campus students in real time and enhances the off-campus experience by incorporating synchronous activities in addition to the usual...
View ArticleEmerging Technologies to Enhance Teaching and Enable Active Learning
Providing dedicated space to engage faculty and students with emerging educational technologies while encouraging their exploration of the possibilities brings about new opportunities in teaching and...
View ArticleStudent and Faculty Perceptions of Telepresence Courses
To deliver a high-quality learning experience to remote learning sites, Minnesota State University, Mankato, invested in telepresence-enhanced classrooms and then surveyed stakeholders to learn about...
View ArticlePathway to a SMILE
This case study explains how SMILE— Synchronous Mobile Interactive Learning Environment— allows the instructor to present and record lessons anywhere, anytime, on any device.With SMILE, students...
View ArticleNew Technologies, Pedagogies, and Curriculum: A Practical Perspective
The move from instructor- to learner-based education is a major paradigm shift that is both fueled and supported by advances in technology.To successfully make this shift, institutions must encourage...
View Article7 Things You Should Read About Digital Divides and Today’s Technologies
The penetration of information technology into all corners of life created a digital divide between those who had those technologies and those who didn’t. As technology ownership has broadened, the...
View Article7 Things You Should Know About Personalized Learning
Personalized learning provides a unique, highly focused learning path for each student. Individual attention from instructors isn’t feasible in traditional educational models with large numbers of...
View Article2015 Student and Faculty Technology Research Studies
ECAR RESEARCH HUBThis hub contains the 2015 student and faculty studies from the EDUCAUSE Technology Research in the Academic Community research series. In 2015, ECAR collaborated with 139 institutions...
View Article7 Things You Should Know About NGDLE
The next generation digital learning environment (NGDLE) is conceived as an ecosystem—a learning environment consisting of learning tools and components that adhere to common standards. While the...
View ArticleMetacognition in a Technology-Enhanced Environment
This poster focuses on learner engagement within a social context. This research describes the implementation of project-based activities as a learning tool for better instructional design of online...
View ArticleUser-Centered Model Design for Higher Education: Adding Meaning to Student...
What is "user-centered design"? Who's doing it in higher education, and what are the results? How can you do it on your own campus? Join Holly Morris, director of postsecondary model development and...
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